This case study from Godalming Museum is about how deciding on a community engagement approach to developing a new exhibit rather than defining the exhibit at the outset led to unexpected results – a whole new gallery, new partnerships and investment in reducing the museum’s energy use. Download (pdf): Case Study – Godalming, Co-creating a […]

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This case study is about how Derby Museums put community participation and co-production at the heart of its project to refurbish and re-open The Silk Mill. Innovative forms of evaluation were used to demonstrate the positive impact of making on the participants involved. Download (pdf): Case Study – Derby Silk Mill, participation, making and wellbeing

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This case study is about how The Cinema Museum used a small project focused on community wellbeing to reimagine itself as a provider of wellbeing programmes to local residents, service providers, schools, universities, GPs and other local charities and organisations. Download (pdf): Case Study – Cinema, Growing partnerships for wellbeing

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This case study from Ceredigion Museum is about how a project developing craft wares with local young people led to a range of wider benefits – important partnerships for the future, a new source of revenue for the museum, exposure to new evaluations tools, as well as benefitting the young people involved. Download (pdf): Case […]

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This case study is about how Bilston Craft Gallery developed an under-used outdoor space. Staff worked with craft experts and local schools to create a regular outdoor creative play sessions for schools and children. Supporting creativity with children and early years is now a core part of Bilston Craft Gallery’s strategy to navigate the new […]

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This case study is about how The Paper Apothecary, a participative temporary exhibition/activity was co-created with local people – in the process helping the Beaney House in Canterbury to successfully re-launch itself and to pilot an effective approach to engaging and working with audiences. Download (pdf): Case Study – Beaney House, prescribing happiness

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This case study is about how Abergavenny Museum used Happy Museum funding to test a new approach to co-curation with local vulnerable young people. The success of the project has led to a new openness to collaboration with local organisations and community members. Download (pdf): Case Study – Abergavenny, real practice, real impact

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Kirkstall Abbey – Happy Project, summer 2013- spring 2014 As custodians of a site of national significance, Kirkstall Abbey are an important resource and focus for the local community in Leeds. Kirkstall Abbey draws rich inspiration from the monks that lived and worshipped there and the beautiful natural environment that surrounds the abbey. This project aimed to […]

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 The CCC  ( Creative Community Curators project) invited people to explore the collection at The Cinema Museum, ‘follow their curiosity’ and identify a project or an idea, which were then developed over a number of weeks, culminating in a community exhibition. A project manager, researcher and assistant (student placement) were recruited to support CCC. The project manager […]

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What’s Your Story? Using Technology as a Catalyst for Engagement and Ownership of Cultural Heritage, (Storiel) Gwynedd Museum & Art Gallery (GMAG)  2013-14 GMAG partnered with the Wales Centre for Behavioral Change in order to build upon a current theme in museum studies – the ways in which “museums can facilitate, and not just impart meaning” (Petrov, 2012). […]

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