Consider playfullness, creativity, activity and aesthetics is one of the Happy Museum drivers that deliver the How – for relevant tools and resources see links below. Museum Case Studies Some case studies where this driver was tested out in practice. Themed Case Studies Themed case study focusing on this driver. Tools Some tools you might like to […]

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This case study is about how members of the community with mental health issues curated an exhibition called ‘Landscapes of the Mind’ – and helped The Lightbox to embed a participative way of working and a focus on wellbeing. Download (pdf):

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This case study is about how Derby Museums put community participation and co-production at the heart of its project to refurbish and re-open The Silk Mill. Innovative forms of evaluation were used to demonstrate the positive impact of making on the participants involved. Download (pdf): Case Study – Derby Silk Mill, participation, making and wellbeing

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This case study from Ceredigion Museum is about how a project developing craft wares with local young people led to a range of wider benefits – important partnerships for the future, a new source of revenue for the museum, exposure to new evaluations tools, as well as benefitting the young people involved. Download (pdf): Case […]

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This case study is about how Bilston Craft Gallery developed an under-used outdoor space. Staff worked with craft experts and local schools to create a regular outdoor creative play sessions for schools and children. Supporting creativity with children and early years is now a core part of Bilston Craft Gallery’s strategy to navigate the new […]

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This case study is about how Abergavenny Museum used Happy Museum funding to test a new approach to co-curation with local vulnerable young people. The success of the project has led to a new openness to collaboration with local organisations and community members. Download (pdf): Case Study – Abergavenny, real practice, real impact

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