Breathing Canterbury Happy Museum Affiliate the Beaney House of Art & Knowledge in Canterbury has commissioned a project and exhibition, Breathing Canterbury, exploring the effects of air pollution on Canterbury and beyond. The Beaney commissioned an artist/facilitator, Trudi Field, to work with local partners to create exhibits to raise awareness of this important issue. Workshop participants […]
Happy Museum is pleased to be working with new Affiliate, Culture24 and Battersea Arts Centre on a new action research project looking at the social value of digital technologies for museums. As part of Culture 24’s successful digital change programme, Let’s Get Real, this project will explore how publicly funded cultural spaces such as museums […]
This case study is about how museum and galleries used Happy Museum thinking to have a new perspective on the resources available to them. This was not just about taking measures to reduce the impact of activities on the environment, but about thinking creatively about the full range of resources available – materials, money, energy, […]
This case study looks at how a partnership between a research institute and a museum led to the development of a software app that allows visitors to ‘tag’ objects and artworks with their own commentary. The app was tested to see if it increased audience engagement.
Observational evaluation An in-gallery approach to predefined indicators of outcomes. Observational evaluation involves researchers observing participants in projects to record their activities, behaviours, emotions, interactions, themes and so on, to get a sense of how people experience your project. It can also be an opportunity to engage the front of house teams. Download: (pdf) Observational_evaluation For information about the […]
Happy Tracker Very simple, workshop approach before, after, and regularly through a period to identify individual wellbeing outcomes. Happy Tracker is a very simple and easy tool developed by the Story Museum working with the New Economics Foundation (nef) to assess individual wellbeing. Participants simply use their body to indicate their level of wellbeing at points in […]
Tipping point Simple, workshop approach to planning and reviewing organisational change. When planning your project, identify what you think will make the biggest difference in the organisation; what could create a ‘tipping point’ in organisational change according to the culture and practices of the organisation (as opposed to with your audiences). This is best achieved through engaging a diagonal […]
Work experimentally is one of the Happy Museum of delivering the What – for relevant tools and resources see links below. Museum Case Studies Some case studies where this driver was tested out in practice. Themed Case Studies Themed case study focusing on this driver. Tools Some tools you might like to use.
This case study looks at how the Museum of East Anglian life reimagined itself as a social enterprise and used appropriate evaluation tools to demonstrate the value of its work. The museum’s success in building social capital and promoting wellbeing inspired the creation of the Happy Museum Project in 2011. Download (pdf): case_study_MEAL
This case study is about how The Story Museum team put wellbeing and sustainability at the heart of its ethos and vision for the museum as it prepared to open to the public. The project’s aim was to ensure the museum was ‘happy from the beginning’. Read more about the project and download the (pdf) […]