Happy Tracker Very simple, workshop approach before, after, and regularly through a period to identify individual wellbeing outcomes. Happy Tracker is a very simple and easy tool developed by the Story Museum working with the New Economics Foundation (nef) to assess individual wellbeing. Participants simply use their body to indicate their level of wellbeing at points in […]
Tipping point Simple, workshop approach to planning and reviewing organisational change. When planning your project, identify what you think will make the biggest difference in the organisation; what could create a ‘tipping point’ in organisational change according to the culture and practices of the organisation (as opposed to with your audiences). This is best achieved through engaging a diagonal […]
BAM card sort (Behaviour Attitude Matrix) A workshop approach to planning and reviewing group priorities. This tool can inform the prioritisation of different project elements, such as the Happy Museum principles, using input from participants based on a 2×2 matrix. Done before and after it gives feedback on how these change after the project. Participants consider each element […]
Story of Change The Story of Change is a workshop approach to planning and reviewing the difference your group wants to make and how. Using a Story of Change to plan and review is at the heart of measuring what matters. It’s a logical approach which reverse-plans from the difference we are hoping to make […]
Work across hierarchies and teams is one of the Happy Museum ways of delivering the What – for relevant tools and resources see links below. Museum Case Studies Some case studies where this driver was tested out in practice. Themed Case Studies Themed case study focusing on this driver. Tools Some tools you might like to use.
This case study is about how members of the community with mental health issues curated an exhibition called ‘Landscapes of the Mind’ – and helped The Lightbox to embed a participative way of working and a focus on wellbeing. Download (pdf):
This case study is about how Derby Museums put community participation and co-production at the heart of its project to refurbish and re-open The Silk Mill. Innovative forms of evaluation were used to demonstrate the positive impact of making on the participants involved. Download (pdf): Case Study – Derby Silk Mill, participation, making and wellbeing
This case study is about how The Paper Apothecary, a participative temporary exhibition/activity was co-created with local people – in the process helping the Beaney House in Canterbury to successfully re-launch itself and to pilot an effective approach to engaging and working with audiences. Download (pdf): Case Study – Beaney House, prescribing happiness