Embedded evaluation A variety of in-gallery, open approaches which might be fun, embedded in the exhibition or activity to gain a variety of feedback. This is the idea of making evaluation part of the project itself rather than something that takes places outside of the project or at another time. Download:  (pdf) Embedded_evaluation For information about the rest […]

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Where do you stand?  Simple, workshop approach before, after and regularly through an activity to identify individual outcomes Where do you stand? is a simple tool that can gauge participants’ opinions by asking them to stand a line of masking tape to show whether they agree with a statement on a scale of 1-7. It is used […]

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Happy Tracker Very simple, workshop approach before, after, and regularly through a period to identify individual wellbeing outcomes. Happy Tracker is a very simple and easy tool developed by the Story Museum working with the New Economics Foundation (nef) to assess individual wellbeing. Participants simply use their body to indicate their level of wellbeing at points in […]

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Time capsule Simple, fun, workshop approach; before and after activity to identify personal or social outcomes. Time Capsule is a relaxed but engaging and fun tool that captures changes in opinion or sentiment connected to an issue or place. This tool was developed by Happy Museum commission Reading Museum and adapted for more general use. Time Capsule could […]

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LIFE survey (Learning, Interaction, Feelings, Environment) Sophisticated, individual survey before and after activity to identify Learning, Interaction, Feelings and Environmental awareness outcomes. Download (docx): LIFEGuidanceHappyMuseum See also our ‘Are you a Happy Museum?’ Survey

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Tipping point Simple, workshop approach to planning and reviewing organisational change. When planning your project, identify what you think will make the biggest difference in the organisation; what could create a ‘tipping point’ in organisational change according to the culture and practices of the organisation (as opposed to with your audiences). This is best achieved through engaging a diagonal […]

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BAM card sort (Behaviour Attitude Matrix) A workshop approach to planning and reviewing group priorities. This tool can inform the prioritisation of different project elements, such as the Happy Museum principles, using input from participants based on a 2×2 matrix. Done before and after it gives feedback on how these change after the project. Participants consider each element […]

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Story of Change The Story of Change is a workshop approach to planning and reviewing the difference your group wants to make and how. Using a Story of Change to plan and review is at the heart of measuring what matters. It’s a logical approach which reverse-plans from the difference we are hoping to make […]

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This case study looks at how the Museum of East Anglian life reimagined itself as a social enterprise and used appropriate evaluation tools to demonstrate the value of its work. The museum’s success in building social capital and promoting wellbeing inspired the creation of the Happy Museum Project in 2011. Download (pdf): case_study_MEAL

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This case study is about how The Story Museum team put wellbeing and sustainability at the heart of its ethos and vision for the museum as it prepared to open to the public. The project’s aim was to ensure the museum was ‘happy from the beginning’. Read more about the project and download the (pdf) […]

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