This case study looks at how deliberately seeking to engage emotions can help to promote wellbeing in audiences and staff, and also build resilience in organisations.
Happy Tracker Very simple, workshop approach before, after, and regularly through a period to identify individual wellbeing outcomes. Happy Tracker is a very simple and easy tool developed by the Story Museum working with the New Economics Foundation (nef) to assess individual wellbeing. Participants simply use their body to indicate their level of wellbeing at points in […]
Tipping point Simple, workshop approach to planning and reviewing organisational change. When planning your project, identify what you think will make the biggest difference in the organisation; what could create a ‘tipping point’ in organisational change according to the culture and practices of the organisation (as opposed to with your audiences). This is best achieved through engaging a diagonal […]
BAM card sort (Behaviour Attitude Matrix) A workshop approach to planning and reviewing group priorities. This tool can inform the prioritisation of different project elements, such as the Happy Museum principles, using input from participants based on a 2×2 matrix. Done before and after it gives feedback on how these change after the project. Participants consider each element […]
Story of Change The Story of Change is a workshop approach to planning and reviewing the difference your group wants to make and how. Using a Story of Change to plan and review is at the heart of measuring what matters. It’s a logical approach which reverse-plans from the difference we are hoping to make […]
Share a wellbeing vision is one of the Happy Museum drivers that deliver the How – for relevant tools and resources see links below. Museum Case Studies Some case studies where this driver was tested out in practice. Themed Case Studies Themed case study focusing on this driver. Tools Some tools you might like to use.
This case study is about how The Story Museum team put wellbeing and sustainability at the heart of its ethos and vision for the museum as it prepared to open to the public. The project’s aim was to ensure the museum was ‘happy from the beginning’. Read more about the project and download the (pdf) […]
This case study is about how, through two projects, Manchester Museum aimed to embed playfulness. The first project trained the museum’s visitor team to develop their understanding of play and reflection techniques. In the second project, the museum developed Rules for a Playful Museum, a playful and accessible handbook to capture the learning and experience […]
This case study is about how members of the community with mental health issues curated an exhibition called ‘Landscapes of the Mind’ – and helped The Lightbox to embed a participative way of working and a focus on wellbeing. Download (pdf): Case Study – Woking, Community engagement and co-creation
This case study is about how IWM North used the ‘story of change’ tool to develop overall vision. Related to this, the museum tested different approaches to visitor object handling – and now uses the one which was the most successful. The museum has a new focus on wellbeing and sustainability. Download (pdf): Case Study […]