This case study looks at how deliberately seeking to engage emotions can help to promote wellbeing in audiences and staff, and also build resilience in organisations.
This case study is about how encouraging a culture of ‘active citizenship’ – in staff, volunteers and others – and seeking mutually beneficial relationships can lead to change, increased wellbeing and build resilience in individuals and organisations.
Happy Tracker Very simple, workshop approach before, after, and regularly through a period to identify individual wellbeing outcomes. Happy Tracker is a very simple and easy tool developed by the Story Museum working with the New Economics Foundation (nef) to assess individual wellbeing. Participants simply use their body to indicate their level of wellbeing at points in […]
Time capsule Simple, fun, workshop approach; before and after activity to identify personal or social outcomes. Time Capsule is a relaxed but engaging and fun tool that captures changes in opinion or sentiment connected to an issue or place. This tool was developed by Happy Museum commission Reading Museum and adapted for more general use. Time Capsule could […]
Transformation Cycle Sophisticated, workshop approach to planning and reviewing organisational change. This approach is for organisations that are used to thinking about how they improve. It is a more sophisticated framework for planning and reviewing change, to the point of transforming the organisation by really embedding new practice. It also recognises the importance in Happy Museum work of the […]
Tipping point Simple, workshop approach to planning and reviewing organisational change. When planning your project, identify what you think will make the biggest difference in the organisation; what could create a ‘tipping point’ in organisational change according to the culture and practices of the organisation (as opposed to with your audiences). This is best achieved through engaging a diagonal […]
BAM card sort (Behaviour Attitude Matrix) A workshop approach to planning and reviewing group priorities. This tool can inform the prioritisation of different project elements, such as the Happy Museum principles, using input from participants based on a 2×2 matrix. Done before and after it gives feedback on how these change after the project. Participants consider each element […]
Story of Change The Story of Change is a workshop approach to planning and reviewing the difference your group wants to make and how. Using a Story of Change to plan and review is at the heart of measuring what matters. It’s a logical approach which reverse-plans from the difference we are hoping to make […]
To create happy, resilient teams is one of the Happy Museum ways of defining the Why – what difference we make. Below are relevant tools and resources. Museum Case Studies Some case studies where this driver was tested out in practice. Themed Case Studies Themed case study focusing on this driver. Tools Some tools you might like to […]
This case study is about how members of the community with mental health issues curated an exhibition called ‘Landscapes of the Mind’ – and helped The Lightbox to embed a participative way of working and a focus on wellbeing. Download (pdf): Case Study – Woking, Community engagement and co-creation