This case study looks at how deliberately seeking to engage emotions can help to promote wellbeing in audiences and staff, and also build resilience in organisations.
This case study is about how encouraging a culture of ‘active citizenship’ – in staff, volunteers and others – and seeking mutually beneficial relationships can lead to change, increased wellbeing and build resilience in individuals and organisations.
This case study is about how museum and galleries used Happy Museum thinking to have a new perspective on the resources available to them. This was not just about taking measures to reduce the impact of activities on the environment, but about thinking creatively about the full range of resources available – materials, money, energy, […]
This case study looks at how different museums and galleries have made use of Happy Museum tools and approaches to evaluation. With evaluation built in from the start, the organisations have a framework that leads them from a vision of the change they want to make, through to planning, developing, delivering and measuring what matters. […]
This case study looks at how a partnership between a research institute and a museum led to the development of a software app that allows visitors to ‘tag’ objects and artworks with their own commentary. The app was tested to see if it increased audience engagement.
This case study looks at how the Museum of East Anglian life reimagined itself as a social enterprise and used appropriate evaluation tools to demonstrate the value of its work. The museum’s success in building social capital and promoting wellbeing inspired the creation of the Happy Museum Project in 2011. Download (pdf): case_study_MEAL
This case study is about how The Story Museum team put wellbeing and sustainability at the heart of its ethos and vision for the museum as it prepared to open to the public. The project’s aim was to ensure the museum was ‘happy from the beginning’. Read more about the project and download the (pdf) […]
This case study is about how Reading Museum used a community history project to pilot a new approach to working closely and engaging with communities. The project changed perceptions about several deprived areas of the city and had a positive impact on the participants. A further Happy Museum project Where’s Reading Heading went on to […]
This case study is about how, through two projects, Manchester Museum aimed to embed playfulness. The first project trained the museum’s visitor team to develop their understanding of play and reflection techniques. In the second project, the museum developed Rules for a Playful Museum, a playful and accessible handbook to capture the learning and experience […]
This case study is about how members of the community with mental health issues curated an exhibition called ‘Landscapes of the Mind’ – and helped The Lightbox to embed a participative way of working and a focus on wellbeing. Download (pdf): Case Study – Woking, Community engagement and co-creation