This case study looks at how deliberately seeking to engage emotions can help to promote wellbeing in audiences and staff, and also build resilience in organisations.
This case study is about how encouraging a culture of ‘active citizenship’ – in staff, volunteers and others – and seeking mutually beneficial relationships can lead to change, increased wellbeing and build resilience in individuals and organisations.
This case study is about how museum and galleries used Happy Museum thinking to have a new perspective on the resources available to them. This was not just about taking measures to reduce the impact of activities on the environment, but about thinking creatively about the full range of resources available – materials, money, energy, […]
This case study looks at how different museums and galleries have made use of Happy Museum tools and approaches to evaluation. With evaluation built in from the start, the organisations have a framework that leads them from a vision of the change they want to make, through to planning, developing, delivering and measuring what matters. […]
As a Happy Museum Derby Museums, are committed to creating the conditions for wellbeing in their venues. To reinforce and encourage the benefits of everyday creativity, Derby Museums are teaming up with 64 Million Artists, a national campaign that is working to unlock the potential of everyone in the UK through creativity. For January the […]
This case study looks at how a partnership between a research institute and a museum led to the development of a software app that allows visitors to ‘tag’ objects and artworks with their own commentary. The app was tested to see if it increased audience engagement.
London Transport Museum, The Conversation Hub, Dec 2011-Oct 2012 London Transport Museum (LTM) established a partnership with homeless charity St Mungo’s, in order to bridge the divide between the museum space and vulnerable adults on their doorstep. Through the ‘Conversation Hub’ project London Transport Museum (LTM) worked with Happy Museum to develop and create ‘The […]
The Story Museum, Happy From the Beginning, March 2013-present The Story Museum works to celebrate and demonstrate the power of stories to inspire learning, especially for the young. They use storytelling to improve language skills and confidence; since 2005 they have been piloting programmes in schools that reached 10,000 children a year, particularly in disadvantaged […]
Beaney House of Art and Knowledge, Canterbury, The Paper Apothecary, October 2012-March 2014 The Paper Apothecary (created by with artist performers Animate Arts) placed wellbeing at the centre of Canterbury’s museum and library, the Beaney House of Art and Knowledge. A full-size apothecary built entirely from paper, acted as a catalyst to create ideas for […]
Chiltern Open Air Museum, Green Ways from Yesterday, October 2012- March 2013 Making full use of a 44-acre site and a volunteer work force 200 strong, Chiltern Open Air Museum tapped into the building and agricultural skills of local elders and volunteers and captured valuable knowledge and experiences that has the potential to contribute to […]